Clan SOF Soldiers of Fortune/ Clan IT- Invasion Team
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 Movement Tactics

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(IT)RonDog
-SOF-Kirby2{DarK.3}
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-SOF-Kirby2{DarK.3}
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Posts : 93
Join date : 2008-06-05
Age : 29
Location : In a room full of Flood.

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PostSubject: Movement Tactics   Movement Tactics EmptyMon 9 Jun - 11:54

If you enter a room, find a corner to observe from fast.

Throw the nade so it looks like youre somewhere else.

Remember... crouch and look.

These are very important tactics to remeber.

Keep the comm line clear of idle chat.

Alert your team of EVERYTHING.

You can never have too much backup.

Know where your team is.

Know your objective.
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(IT)RonDog
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Join date : 2008-05-25

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PostSubject: Re: Movement Tactics   Movement Tactics EmptyMon 9 Jun - 14:13

This is so true. If you see some one coming from the other team and they are in a hog then say "inc" For incoming. And try to let the team know what type of hog they are in and or what type off gun they have. I always say for someone on foot with fuel rod inc on foot noob gun
and that will let the team know to prepare at the base.
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-SOF- RøGü£¬
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Join date : 2008-06-07
Age : 30
Location : Right here.

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PostSubject: making signals   Movement Tactics EmptyMon 9 Jun - 20:50

Ok i was talking with zombie about this, we need to get some "signals" that we can use to communicate quickly. There are several actions I know of that can be used that are faster than typing for speedy, close range communication:
-crouching
-the flashlight
-aimming up/down or left/right quickly
-jumping (not as good)

These kinds of things could be used for quickly communicating something to a parter close by. They could be used for fast commands like yes/no go/wait and I'm with you.

Someone PLEZZZ give me some feedback on this. If anyone thinks this is a good idea post here and tell me. Tell me any good ideas you have to.

-SOF- RøGü£¬
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[SOF]Miami[DarK.1]
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PostSubject: Re: Movement Tactics   Movement Tactics EmptyMon 9 Jun - 21:13

crouching= crg
Flashlight= fl
aimming up/down or left/right quickly= au, ad, al, ar
Jumping= jp
I use this signs alot sometimes.
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(IT)RonDog
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PostSubject: Re: Movement Tactics   Movement Tactics EmptyMon 9 Jun - 21:18

I like the wait commands and the I am with you commands But I don't like the Aim up or down that is a little to much if you ask me
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-SoF-A#-Drop[BOD]«KotH»
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PostSubject: Re: Movement Tactics   Movement Tactics EmptyTue 10 Jun - 10:42

The signals are good idea, in my ex-clan we also used melee and crouch jump, and sometimes even shooting. But the quick physical signs are just hard because you NEED to look into one who gives the signal, and this can distract the attention from the attention you need to spot enemies quick. My clan "lingo" is soon ready, and we can talk really quick on the text side.
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-SOF- RøGü£¬
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Posts : 61
Join date : 2008-06-07
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Location : Right here.

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PostSubject: Signals in Halo   Movement Tactics EmptyTue 10 Jun - 11:00

Yes, all have good points there. However, there is somethin i find useful about the flash light in a low light area: you can see the signal even if you do not look at the person.

Rondog, you r right, the look up down thing is a bit hard. I think melee is a good one though, especialy if ff is off, then you can melee someone pn your team and they will know you signaled them. Shooting them may be better thanthins though....
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«SOF«J@S0N@T0R»
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Join date : 2008-06-09
Age : 31
Location : Michigan Rulez!!!

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PostSubject: Re: Movement Tactics   Movement Tactics EmptyThu 12 Jun - 19:07

...but if ff is on you probably should just shoot the ground in front of them instead of the player. The player can see the shot and know that you're there...and that way you won't wound your team member.
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